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--Automatic: Ref HUD indicates a delayed crease penalty is pending if 2 penalties are already active on a team.
--Ref may have to manually pause play when the team is down to one penalty and has puck possession, if this does not automatically get triggered.
--Team which is not getting the penalty may elect to pull the goalie and replace them with another attacker until play stops.
--Team that committed the penalty will serve the required time when play stops.
--Should the team not facing the penalty score before the game is automatically paused, the delayed penalty should be negated.

In the event that a team plays with only 3 skaters and 1 goalie, after taking a total of three minor penalties during a game, the opposing team is awarded a penalty shot.
--The captain of the team making the shot chooses the player who will shoot.
--Whoever takes it must have been on the ice at that time (no one from the bench, and no one who's serving a penalty).
--The player has 10 seconds to make his shot.
--If the shorthanded team trails by 5 goals or more, then this rule will no longer apply and the team will not have to face a penalty shot.
--If the team takes three more penalties, they will face another penalty shot and will continue to do so for every three penalties thereafter.


Alternate teammate may be selected by captain to serve a minor penalty for a goaltender.


Length of Penalty: To be served 1-minute or until opposing team scores.

--Initiated automatically when the puck carrier enters the crease or a player gains possession of the puck while in the crease

Allowable Exceptions:
--If the goalie is outside of the crease, 1 player on the team may defend inside the crease.
--If that player gains control of the puck while in the crease, the scoreboard will automatically initiate a penalty, but the referee should clear that penalty. If the referee did not observe the goaltender out of the crease, the penalty may stand.
--Face-off will be held at the closest face-off circle.
--Ref may decide to clear the penalty if it was clear to his/her observation that a player was nowhere near the crease and it is felt the crease automation was due to lag.


Length of Penalty: To be served 1-minute or until opposing team scores.

Initiated for:
Player flying/leaping while in possession of the puck, or to anyone using the net or rink to illegally move.

Additional Information:
--If no significant interference in game play has occurred, and the player immediately stops and passes off puck, the ref may elect not to incur the penalty.
--Goals achieved while flying/leaping is occurring by the scoring team will be disallowed.
--If a player is flying, he or she will go face-down animation.
--If player is suffering the effects of a collision error, they will appear to leap through the air.
--If flying/leaping, player must stop moving and pass off the puck.
--If you are having problems with avatar leaping after being checked, attempt to sit on the net when play is stopped, and this will resolve the collision error.


Length of Penalty: To be served 1-minute or until opposing team scores.

"Delay of game" refers to a broad number of actions that result in unnecessary pauses or stoppages in gameplay that are not a natural result of the events that take place on the ice.

Initiated for:
Shooting puck out of play, shooting the puck straight up, jumping the face-off, goalie crossing blue line, subs crossing red line, too many players on ice.

--Puck out of play, general:  Puck sent out of play by being shot into the air and over the boards three (3) times over the course of a game by one team, including overtime.  Penalty applied to the player responsible for sending the puck out of play.  Additional occurrences will result in further penalties for each infraction.

--Puck out of play, end of regulation time:  Puck sent out of play by being shot into the air and over the boards during the final minute of the 3rd period (i.e., game timer reads 1:00 or less).  Penalty will be called for each occurrence and applied to the player responsible for sending the puck out of play; referee may elect to adjust the game clock to add any time that may have been lost due to the penalty.

This penalty does not stack with the general rule for pucks out of play, meaning that a team will not receive two penalties for one instance.  Pucks that are sent out of play in the final minute will be added to the team's running total in the event that the game reaches overtime.

--Vertical pucks:  Puck sent directly straight into the air, regardless of height, at any point during a game.  Penalty called at the discretion of the referee and may not be argued; applied for each occurrence to the player who was last in possession of the puck at the time of the infraction.  Referee may elect to add any lost time back to the game clock.

Face-off Jumping
--Initiated for a player too close to the face-off dot or jumping the face-off
--If the puck has dropped, Ref will blow the play dead and have player replaced at face-off.
--First infraction: Player is replaced from the face-off circle No penalty given.
--Further infractions: 1-minute Delay of Game penalty

Goaltender Across Blue Line:
--Initiated for crossing the blue line on their side
--Penalty to be served by a teammate of the captain's choosing.

Too Many Players On Ice:
--Initiated for having excessive skaters on ice, for whatever reason.
--Captain will chose a player who was on the ice at the time of the infraction to serve the penalty.

Sub Player Crosses Red Line:
--Initiated on sub player crosses the red line (at Ref's discretion)
--If sub crossed the red line, passed to a regular player(s) who scored before Ref could pause the game, the goal is disallowed.


Length of Penalty: 2 minutes to be served completely, regardless of goals scored.

Goaltender interference refers, in a general sense, to incidents in which a player skates into or knowingly obstructs the movement of an opposing goaltender.  Interference is penalized under the following circumstances:

a) Skating into the opposing team's crease and making any sort of contact with the goaltender immediately prior to or concurrent with a goal.

b) Pushing the opposing goaltender out of the crease or significantly out of position from the net at any time during gameplay.

c) Initiating contact with or otherwise blocking an opposing goaltender who has left the crease, in such a way that the player's contact or positioning impedes the goaltender's ability to return to the front of the net.

d) Pushing another player into the goaltender immediately prior to or concurrent with a goal, in such a way that it impedes the goaltender's ability to move freely.

e) Skating or standing directly in front of an opposing goaltender's crease while the goaltender is in possession of the puck, with the intent of obstructing the goaltender's ability to pass the puck or to attempt to quickly gain possession of a loose puck after a rebounded pass.

Any goal scored as a result of goaltender interference is immediately waved off, with the faceoff held in the offending team's zone.

Goaltender interference does not apply under the following conditions:

a) Contact outside of the crease was clearly initiated by the goaltender.

b) Contact occurs when both the attacking player and goaltender chase after a puck outside of the crease with equal opportunity to gain possession.

c) Contact was initiated by a player on the same team as the goaltender.

d) Goaltender skates into a player who was checked into the crease and rendered unable to move as a result of the check.

e) Player is penalized with a crease violation before or after contact occurs.

f) Goal is scored before any contact occurs.

g) Teammate pushes an opposing player into the goaltender.

Referees must determine who initiated contact, in what location, and in what fashion before administering a goaltender interference penalty.

If a player is viewed to be continuously, repeatedly or deliberately pushing or boosting into any goaltender, then the player will instead be issued an unsportsmanlike conduct penalty.

All cases of goaltender interference are based on a referee's best observations and judgment and cannot be argued.


Length of Penalty: 5 minutes to be served completely, regardless of goals scored.

Unsportsmanlike conduct is a blanket term that applies both to in-game penalties and, in some cases, incidents that occur outside of a game.  All unsportsmanlike conduct penalties are considered major penalties, which render a team shorthanded for five (5) minutes of game time.

Major penalties must be served for their full duration regardless of how many goals are scored by the non-penalized team.

Unsportsmanlike conduct penalties may also result in supplemental discipline in the form of conduct warnings or suspensions, depending on the player's history and the severity of the incident.  Supplemental discipline is administered by management and handled on a case-by-case basis, with a verdict reached before the player's next game.

Goaltenders who are issued an unsportsmanlike conduct penalty must leave the ice to serve the penalty.  The goaltender must be replaced by another member of the team for the duration of the penalty.

Referees who administer an unsportsmanlike conduct or game misconduct penalty must complete a notecard with an explanation of the incident and any pertinent information to support their call.  This notecard must then be sent to the referee manager and division manager for further review.

All cases of unsportsmanlike conduct and game misconducts are based on the observations and judgment of the referee or managers and cannot be argued during a game.

In-Game Unsportsmanlike Conduct

Penalties for unsportsmanlike conduct that are called during a game are administered for the following actions:

a) Arguing with the referee in an uncivil fashion.

b) Any and all intentional or perceived displays of hostility, disrespect, harassment or abuse toward spectators, players, referees and league officials/managers.

c) Stacking the crease - Refers to cases in which a team positions four (4) or more skaters inside or around its crease without actively defending for a length of time.

A team that is guilty of stacking the crease may or may not be given a warning; this decision is left to the referee's discretion.  If a penalty for stacking the crease is called, the referee must choose the player that will serve the penalty.

d) Repeatedly, continuously and/or deliberately skating or boosting into the goaltender.

e) Excessive attack while leading by six (6) or more goals - At any point during a game, if a team gains a six-goal advantage, they must not continue to press on with an excessive attack.  For the purposes of this rule, an excessive attack involves any of the following factors:

    i) Pushing three (3) or more players into the attacking zone; no more than two forwards may attack, and the third forward must remain in the neutral zone.

    ii) Pushing one or both defensemen into the neutral zone.

Upon first observing any of the above conditions, the referee must first warn a team that it is in danger of being called for excessive attack via the team's captain.  If these conditions do not change or occur a second time, a penalty for excessive attack should be administered; this penalty is applied to the team's captain or acting captain.

This rule no longer takes effect if the six-goal advantage is lost at any point during the game, and comes back into effect if the advantage is regained.

f) Non-captain attempts to speak to a referee via IM mid-game, to be issued at referee's discretion.

Next-Game Unsportsmanlike Conduct

If any of the circumstances outlined above occur outside of a game setting (i.e., while a player is not currently playing in a regulation game), then a player may have an unsportsmanlike conduct penalty applied to their next game(s), pending review of the incident by management.

If a player participates in both divisions, then the penalty will be applied in full to the player's next game in each division.  One exception applies to this rule, as detailed below:

--Player receives an unsportsmanlike conduct penalty or game misconduct in the final two (2) minutes of regulation time, where the game does not extend into overtime; this penalty will remain only within the same division that the original penalty occurred in.

Game Misconducts and Ejections

Game misconducts are reserved for the most egregious and flagrant cases of poor sportsmanship.  All misconduct penalties are input as unsportsmanlike conduct penalties on the scoreboard, with the offending player ejected from the game.

A player who is charged with a game misconduct must leave the rink and the sim immediately.  The team's captain must choose a player to serve the unsportsmanlike conduct penalty, but may substitute the ejected player with any other member of the league, regardless of position; in this case, the captain must establish and maintain communication with the referee, who must then maintain communication between both captains.

Game misconducts, and subsequent ejections, are administered for the following actions:

a) Conduct issues which continue or escalate after a player receives an earlier penalty.

b) Player leaves the game out of anger or frustration after receiving a penalty or for any other reason.

c) Refusing to comply with a referee's request to leave the ice, to remove any attachments or to change avatar shape.

d) Any action that leads to a serious disruption of gameplay.

e) Accusations of referee or management bias/favoritism.

f) Unfounded accusations of cheating.

g) Use of weapons, particle emitters, avatars that are excessively large or small, or other attachments/equipment that are deemed illegal.

h) Starting, promoting, or spreading drama or destructive gossip in any form.

i) Discriminatory remarks of any form, through any medium; includes text, voice, gesture or other harassment on the basis of gender, race, ethnicity, nationality, sexual orientation, religion, disability, lifestyle, or any other criteria.

All game misconducts are subject to supplemental discipline, with the possibility of conduct warnings, suspension or permanent expulsion from the league, and will be reviewed by management and the commissioner.
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